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https://github.com/Cpt-Adok/SNAKE.git
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correction de bug
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@@ -1,5 +1,6 @@
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import environnements.Map;
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import game.Terminal;
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import object.Items;
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import personnages.Personnage;
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import personnages.Player;
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import tests.*;
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@@ -14,6 +15,7 @@ public class Main {
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};
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Map map = new Map(20, 20);
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map.addObjectsRandomize(new Object[] {Items.FRAISE}, 2);
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new Terminal(map, personnages);
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}
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@@ -79,7 +79,8 @@ public class Personnage {
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*/
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public boolean applyEffects(Effects effect) {
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switch (effect) {
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case DECREASESIZE: this.coordinate.removeLast(); break;
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case DECREASESIZE:
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if (this.coordinate.size() > 1) {this.coordinate.removeLast();} break;
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case VOID: break;
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case IMPASSABLE: return true;
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