mise en place d'un runner pour windows (UTF-8)

This commit is contained in:
2024-05-14 20:20:42 +02:00
parent d6f2438742
commit 22d58c8589
6 changed files with 69 additions and 173 deletions

17
run.bat Normal file
View File

@@ -0,0 +1,17 @@
@echo off
set "error_file=error.txt"
chcp 65001
make 2> %error_file%
for %%A in ("%error_file%") do set "errror_size=%%~zA"
if %errror_size% gtr 0 (
@echo Vous avez besoin d'installer make ou allez sur le repertoire ou contient Makefile pour lancer correctement le programme.
)
del /Q %error_file%
pause > null
exit

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@@ -14,6 +14,7 @@ public class Personnage {
private int round;
private int size = 0;
private String name;
private String effect;
/**
* <p> la liste de toute les coordonnées en fonction de N. Si N = 2,
@@ -133,11 +134,19 @@ public class Personnage {
return name;
}
public int getSize() {
return size;
}
public String getEffects(Object item) {
return new String();
}
public Mouvements getMouvement(Integer keys) {
switch (keys) {
case 0x77: return Mouvements.HAUT; // w
case 0x77: case 0x7A: return Mouvements.HAUT; // w ou z
case 0x73: return Mouvements.BAS; // s
case 0x61: return Mouvements.GAUCHE; // a
case 0x61: case 0x71: return Mouvements.GAUCHE; // a
case 0x64: return Mouvements.DROITE; // d
case null: return null;
default: return null;

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@@ -1,20 +1,17 @@
import Characters.Personnage;
import Characters.Players;
import Display.Terminal;
import Display.TerminalDisplay;
import Environnement.Map;
import Objects.Fruits;
import Objects.Items;
public class Main {
public static void main(String[] args) {
Personnage.n = 2;
Personnage.n = 4;
Map map = new Map(30, 30);
Personnage[] personnages = new Personnage[] {
new Players("d", new int[] {1, 1}),
new Players("e", new int[] {28, 28})
new Players("Phillipe", new int[] {1, 1}),
new Players("Edouard", new int[] {28, 28})
};
Terminal.edges = true;

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@@ -14,6 +14,7 @@ public class Terminal {
private static Scanner scanner;
private static Map map;
private static Personnage[] personnages;
private int round = 0;
public static boolean edges = false;
@@ -86,7 +87,7 @@ public class Terminal {
return false;
}
private static void run() {
private void run() {
TerminalDisplay.clearTerminal();
if (edges) map.addEdges();
boolean isNotGameOver = true;
@@ -99,11 +100,17 @@ public class Terminal {
for (i = 0; i<personnages.length; i++) {
Personnage personnage = personnages[i];
System.out.println("\nJoueur " + (i+1) + " : " + personnage.getName());
int[] coordinate = personnage.getPrimaryCoordinate();
System.out.println("Round : " + this.round + " | N : " + Personnage.n);
System.out.println(" Joueur " + (i+1) + " : " + personnage.getName() +
" (" + coordinate[0]+", "+ coordinate[1] +") | size : " + personnage.getSize());
isNotGameOver = instancePersonnage(personnage);
if(isNotGameOver) placePersonnages(personnages);
else break;
}
this.round++;
}
System.out.println("Le joueur " + (i+1) + " à perdu !");
}

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@@ -52,7 +52,7 @@ public class TerminalDisplay {
private static void printSnake(Snake item, Personnage[] personnages, int x, int y) {
switch (item) {
case BODY: System.out.print(" \uF353 "); break;
case BODY: System.out.print(" = "); break;
case HEAD: printHead(personnages, x, y); break;
}
}
@@ -116,17 +116,28 @@ public class TerminalDisplay {
if (x > 0) isWall[2] = map[y][x - 1] == Items.WALL; else isWall[2] = false;
if (x < map[0].length - 1) isWall[3] = map[y][x + 1] == Items.WALL; else isWall[3] = false;
if (isWall[0] && isWall[1] && isWall[2] && isWall[3]) {System.out.print("\u2550\u256C\u2550");return;}
else if (isWall[0] && isWall[1] && isWall[3]) {System.out.print("\u2560");return;}
else if (isWall[0] && isWall[1] && isWall[2]) {System.out.print("\u2563");return;}
else if (isWall[0] && isWall[2] && isWall[3]) {System.out.print("\u2550\u2569\u2550");return;}
else if (isWall[1] && isWall[2] && isWall[3]) {System.out.print("\u2550\u2566\u2550");return;}
else if (isWall[0] && isWall[1]) {System.out.print("\u2551");return;}
else if (isWall[2] && isWall[3]) {System.out.print("\u2550\u2550\u2550");return;}
else if (isWall[0] && isWall[2]) {System.out.print("\u255D ");return;}
else if (isWall[0] && isWall[3]) {System.out.print("\u255A");return;}
else if (isWall[1] && isWall[2]) {System.out.print("\u2557 ");return;}
else if (isWall[1] && isWall[3]) {System.out.print("\u2554");return;}
else {System.out.print("\u2550\u256C\u2550");return;}
System.out.print(whichWall(isWall));
}
private static String whichWall(boolean[] isWall) {
String positionWall = new String();
if (isWall[0] && isWall[1] && isWall[2] && isWall[3]) positionWall = "\u2550\u256C\u2550";
else if (isWall[0] && isWall[1] && isWall[3]) positionWall = "\u2560";
else if (isWall[0] && isWall[1] && isWall[2]) positionWall = "\u2563";
else if (isWall[0] && isWall[2] && isWall[3]) positionWall = "\u2550\u2569\u2550";
else if (isWall[1] && isWall[2] && isWall[3]) positionWall = "\u2550\u2566\u2550";
else if (isWall[0] && isWall[1]) positionWall = "\u2551";
else if (isWall[2] && isWall[3]) positionWall = "\u2550\u2550\u2550";
else if (isWall[0] && isWall[2]) positionWall = "\u255D ";
else if (isWall[0] && isWall[3]) positionWall = "\u255A";
else if (isWall[1] && isWall[2]) positionWall = "\u2557 ";
else if (isWall[1] && isWall[3]) positionWall = "\u2554";
else positionWall = "\u2550\u256C\u2550";
return positionWall;
}
}

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@@ -1,145 +0,0 @@
package Display;
import java.util.Scanner;
import Characters.Personnage;
import Characters.Players;
import Characters.Robot;
import Environnement.Map;
import Objects.Fruits;
import Objects.Items;
import Objects.Snake;
public class Test2 {
private static Scanner scanner = new Scanner(System.in);
private static String name = new String();
private static Map map;
/**
* <p> Cette fonction est uniquement destiné pour la classe
* Players pour recuperer l'input dans le terminal.
* @param scanner
* @param player
* @return il retourne int qui est le char en ascii
*/
private static int getInput(Scanner scanner, Players player) {
String value = new String();
Integer input = null;
do {
value = scanner.nextLine();
input = player.changeCoordinate(value);
}while(player.getMouvement(input) == null);
return input.intValue();
}
/**
* <p> print toute la map.
* @param map
*/
private static void printMap(Map map) {
Object[][] mapObjects = map.getGrid();
for (int i = 0; i<mapObjects.length; i++) {
for(int k = 0; k<mapObjects[0].length; k++) {
if (mapObjects[i][k] instanceof Items) System.out.print(((Items)mapObjects[i][k]).getName() + " ");
if (mapObjects[i][k] instanceof Fruits) System.out.print(((Fruits)mapObjects[i][k]).getName() + " ");
if (mapObjects[i][k] instanceof Snake) System.out.print(((Snake)mapObjects[i][k]).getName() + " ");
}
System.out.println();
}
}
private static void printWall(Map map) {
Object[][] mapObjects = map.getGrid();
// for
}
private static void printPersonnages(Personnage[] personnages) {
for(int i = 0; i<personnages.length; i++) {
int[] coordinate = personnages[i].getPrimaryCoordinate();
System.out.println("Joueur " + (i+1) + " sont aux coordonnées : {" + coordinate[0] + "," + coordinate[1] + "}");
}
}
/**
* cette fonction clear le terminal et le remet en
* haut a gauche de la ligne.
*/
private static void clearTerminal() {
System.out.println("\u001b[2J \u001b[H");
}
private static void placePersonnages(Personnage[] personnages) {
for(Personnage personnage : personnages) {
map.placePersonnages(personnage);
}
}
private static boolean playerRound(Players player) {
printMap(map);
int[] latestCoordinate = player.keepLatestCoordinate();
int input = getInput(scanner, player);
player.moveCoordinate(input);
if(map.isGameOver(input, player)) {
System.out.println("GameOver");
return false;
}
if(player.isIncreaseSize()) player.increaseSnake(latestCoordinate);
clearTerminal();
// map.clearMap();
player.incrementRound();
return true;
}
private static boolean robotRound(Robot robot) {
return false;
}
private static boolean instancePersonnage(Personnage personnage) {
if (personnage instanceof Players) {
// tour du Player
return playerRound((Players)personnage);
}
if (personnage instanceof Robot) {
// tour du robot
return robotRound((Robot)personnage);
}
return false;
}
private static void sleepTerminal(long value) {
try {Thread.sleep(value);}
catch (InterruptedException e){ e.printStackTrace();}
}
public static void run(Personnage[] personnages, Map m, int n) {
boolean isNotGameOver = true;
map = m;
// place les personnages dans la grille.
placePersonnages(personnages);
// print dans le terminal.
printPersonnages(personnages);
while(isNotGameOver) {
for (int i = 0; i<personnages.length; i++) {
System.out.println("\nJoueur " + (i+1) + " :");
isNotGameOver = instancePersonnage(personnages[i]);
if (isNotGameOver) placePersonnages(personnages);
else break;
}
}
System.out.println("bien joué!");
}
}