Ajout des fichiers de configuration minimal

This commit is contained in:
Loïc GUEZO
2024-04-24 14:54:19 +02:00
parent 2ee2a261a1
commit 9b5a7e4974
339 changed files with 0 additions and 3642 deletions

View File

@@ -1,36 +0,0 @@
import java.util.random.*;
import java.util.ArrayList;
import java.util.HashMap;
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import java.nio.*;
import static org.lwjgl.glfw.Callbacks.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
public class Main {
public static void main(String[] args) {
if(!GLFW.glfwInit()) {
System.err.println("initialization error");
System.exit(1);
}
long window = GLFW.glfwCreateWindow(800, 600, "test fenetre", MemoryUtil.NULL, MemoryUtil.NULL);
GLFW.glfwMakeContextCurrent(window);
GL.createCapabilities();
while (!GLFW.glfwWindowShouldClose(window)) {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GLFW.glfwSwapBuffers(window);
GLFW.glfwPollEvents();
}
}
}

View File

@@ -1,27 +0,0 @@
package graphics;
import org.lwjgl.opengl.GL15;
public class EBO {
private int id;
public EBO(int[] indices) {
this.id = GL15.glGenBuffers();
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.id);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_STATIC_DRAW);
bind();
}
public void cleanup() {
unbind();
GL15.glDeleteBuffers(this.id);
}
public void bind() {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, (int)this.id);
}
public void unbind() {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
}
}

View File

@@ -1,46 +0,0 @@
package graphics;
import static org.lwjgl.opengl.GL11.glDrawArrays;
import static org.lwjgl.opengl.GL11.glDrawElements;
import org.lwjgl.opengl.GL30;
public class VAO {
private int id;
public VAO() {
this.id = GL30.glGenVertexArrays();
bind();
}
public void cleanup() {
unbind();
GL30.glDeleteVertexArrays(id);
}
public void bind() {
GL30.glBindVertexArray(this.id);
}
public void unbind() {
GL30.glBindVertexArray(0);
}
public void setAttributePointer(int index, int size, int type, int stride, long offset) {
GL30.glEnableVertexAttribArray(index);
GL30.glVertexAttribPointer(index, size, type, false, stride, offset);
}
public void drawElement(int mode, int count, int type, long indices) {
bind();
glDrawElements(mode, count, type, indices);
unbind();
}
public void drawElementIndices(int mode, int first, int count) {
bind();
glDrawArrays(mode, first, count);
unbind();
}
}

View File

@@ -1,28 +0,0 @@
package graphics;
import org.lwjgl.opengl.GL15;
public class VBO {
private int id;
public VBO(float[] vertices) {
this.id = GL15.glGenBuffers();
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.id);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertices, GL15.GL_STATIC_DRAW);
bind();
}
public void cleanup() {
unbind();
GL15.glDeleteBuffers(this.id);
}
public void bind() {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.id);
}
public void unbind() {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
}