mirror of
https://github.com/guezoloic/LearnOpenGL.git
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feat: add game visual and start gObserver
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87
src/visual.cpp
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87
src/visual.cpp
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#include "visual.hpp"
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#include <GLFW/glfw3.h>
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#include <iostream>
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Visual::Visual(const char *name, int width, int height) : width(width), height(height)
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{
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if(!glfwInit())
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{
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std::cerr << "Failed to initialize GLFW";
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exit(1);
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}
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// opengl 3.3
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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#endif
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this->window = glfwCreateWindow(this->width, this->height, name, nullptr, nullptr);
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if (!this->window)
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{
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std::cerr << "Failed to create GLFW window\n";
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glfwTerminate();
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exit(1);
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}
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glfwMakeContextCurrent(window);
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glewExperimental = GL_TRUE;
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if (glewInit() != GLEW_OK)
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{
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std::cerr << "Failed to initialize GLEW\n";
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_MULTISAMPLE);
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}
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Visual::~Visual()
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{
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if (window)
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glfwDestroyWindow(window);
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glfwTerminate();
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std::cout << "Game finished with success." << std::endl;
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}
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void Visual::run()
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{
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while(!glfwWindowShouldClose(this->window))
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{
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glfwGetWindowSize(window, &this->width, &this->height);
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glViewport(0, 0, this->width, this->height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
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glDisable(GL_MULTISAMPLE);
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glfwPollEvents();
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glfwSwapBuffers(window);
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GLenum error;
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if ((error = glGetError()) != GL_NO_ERROR)
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std::cout << error << std::endl;
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}
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}
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int Visual::getWidth()
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{
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return this->width;
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}
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int Visual::getHeight()
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{
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return this->height;
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}
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GLFWwindow* Visual::getWindow()
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{
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return this->window;
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}
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