chore(vao): add comments

This commit is contained in:
2026-01-07 19:23:27 +01:00
parent ed73fc5483
commit 3c7e931a89
2 changed files with 28 additions and 14 deletions

View File

@@ -1,27 +1,30 @@
#include "vao.hpp"
#include "core/vao.hpp"
VAO::VAO() { glGenVertexArrays(1, &id); }
core::VAO::VAO() { glGenVertexArrays(1, &id); }
VAO::~VAO() { glDeleteVertexArrays(1, &id); }
core::VAO::~VAO() { glDeleteVertexArrays(1, &id); }
void VAO::bind() { glBindVertexArray(id); }
void core::VAO::bind() { glBindVertexArray(id); }
void VAO::unbind() { glBindVertexArray(0); }
void core::VAO::unbind() { glBindVertexArray(0); }
void VAO::setAttributePointer(GLuint index, GLuint size, GLenum type,
GLsizei stride, const void* offset)
void core::VAO::setAttributePointer(GLuint index, GLuint size, GLenum type,
GLsizei stride, const void *offset)
{
// Enable the attribute at the given index
glEnableVertexAttribArray(index);
// Define the layout of the vertex attribute
glVertexAttribPointer(index, size, type, GL_FALSE, stride, offset);
}
void VAO::drawElement(GLenum mode, GLsizei count, GLenum type,
const void* indices)
void core::VAO::drawElement(GLenum mode, GLsizei count, GLenum type,
const void *indices)
{
glDrawElements(mode, count, type, indices);
}
void VAO::drawArray(GLenum mode, GLint first, GLsizei count)
void core::VAO::drawArray(GLenum mode, GLint first, GLsizei count)
{
glDrawArrays(mode, first, count);
}