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feat!: rework header files
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@@ -1,14 +1,13 @@
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#ifndef CUBE_HPP
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#define CUBE_HPP
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#include "camera.hpp"
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#include "glm/ext/vector_float3.hpp"
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#include "shape.hpp"
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class Cube : public Shape
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{
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public:
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Cube(Camera &camera, glm::vec3 pos, std::string texture);
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Cube(Camera &camera, glm::vec3 pos, const char *texture);
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void render(int width, int height) override;
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};
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