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feat!: rework header files
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26
inc/game.hpp
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26
inc/game.hpp
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#ifndef GAME_HPP
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#define GAME_HPP
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#include "GLFW/glfw3.h"
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#include "core/time.hpp"
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// class Game
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// {
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// private:
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// Time time;
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// GLFWwindow *window = nullptr;
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// const char *WINDOW_NAME;
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// int width;
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// int height;
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// int init();
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// protected:
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// public:
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// Game(int width, int height, const char *window_name);
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// void run();
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// static void error(const char *type, int errortype, const char *desc);
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// };
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#endif
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