mirror of
https://github.com/guezoloic/LearnOpenGL.git
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feat(main.cpp): rework main file
This commit is contained in:
185
src/main.cpp
185
src/main.cpp
@@ -1,101 +1,114 @@
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#include <cstddef>
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#include <cstdlib>
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#include <iostream>
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#include "glad/glad.h"
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#include "GLFW/glfw3.h"
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#include <cstdio>
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// #include <cstdlib>
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#include <iostream>
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#include <ostream>
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// #include "imgui.h"
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// #include "backends/imgui_impl_glfw.h"
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// #include "backends/imgui_impl_opengl3.h"
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#include "camera.hpp"
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#include "cube.hpp"
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#include "glm/ext/vector_float3.hpp"
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static void glfwErrorCallback(int error, const char *description)
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constexpr const char *WINDOW_NAME = "window";
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int width = 800;
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int height = 600;
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int main(void)
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{
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std::cerr << "GLFW Error " << error << ": " << description << std::endl;
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}
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// define error callback
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glfwSetErrorCallback(
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[](int error, const char *desc)
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{ std::cerr << "GLFW ERROR (" << error << "): " << desc << std::endl; });
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int main()
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{
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const char *title = "window";
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int width = 800, height = 600;
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if (glfwInit() == GLFW_FALSE)
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{
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std::cerr << "GLFW ERROR: Failed to initialize glfw." << std::endl;
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return EXIT_FAILURE;
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}
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glfwSetErrorCallback(glfwErrorCallback);
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// OpenGL CORE 4.1
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// window properties
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glfwWindowHint(GLFW_DEPTH_BITS, 24); // set depth buffer to 3 bytes (24 bits)
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glfwWindowHint(GLFW_STENCIL_BITS, 8); // set stencil buffer to 1 byte (8 bits)
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glfwWindowHint(GLFW_SAMPLES, 4); // activate MSAA (4 samples per pixels)
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT,
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GL_TRUE); // disable deprecated functionalities
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#endif
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if (glfwInit() == GLFW_FALSE)
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{
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std::cerr << "ERROR(GLFW): initialisation error" << std::endl;
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exit(EXIT_FAILURE);
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}
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GLFWwindow *window =
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glfwCreateWindow(width, height, WINDOW_NAME, nullptr, nullptr);
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// OpenGL 3.3
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_DEPTH_BITS, 24);
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glfwWindowHint(GLFW_STENCIL_BITS, 8);
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glfwWindowHint(GLFW_SAMPLES, 4);
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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#endif
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if (window == NULL)
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{
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std::cerr << "GLFW ERROR: Failed to create GLFW window." << std::endl;
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glfwTerminate();
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return EXIT_FAILURE;
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}
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GLFWwindow *window = glfwCreateWindow(width, height, title, nullptr,
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nullptr); if (window == nullptr)
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{
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std::cerr
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<< "ERROR: Failed to create GLFW window with requested GL version."
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<< std::endl;
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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{
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std::cerr << "ERROR: Failed to initialize GLAD" << std::endl;
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glfwDestroyWindow(window);
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSwapInterval(1);
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Camera camera(width, height, window, 0.1f);
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Cube cube{camera, glm::vec3 {0.f, 0.f, 0.f}, "stone.png"};
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_MULTISAMPLE);
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double deltaTime = 0.f;
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double lastTime = glfwGetTime();
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while (!glfwWindowShouldClose(window))
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{
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glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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glClearColor(0.5f, 0.2f, 0.2f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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double currentTime = glfwGetTime();
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deltaTime = currentTime - lastTime;
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lastTime = currentTime;
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camera.update(deltaTime);
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cube.render(width, height);
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glfwPollEvents();
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glfwSwapBuffers(window);
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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{
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std::cerr << "error:" << error << std::endl;
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exit(1);
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}
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}
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glfwMakeContextCurrent(window);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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{
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std::cerr << "GLAD ERROR: Failed to initialize GLAD" << std::endl;
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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return EXIT_FAILURE;
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}
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glfwSwapInterval(1);
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// IMGUI_CHECKVERSION();
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// ImGui::CreateContext();
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// ImGuiIO &io = ImGui::GetIO();
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// (void)io;
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// ImGui::StyleColorsDark();
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// ImGui_ImplGlfw_InitForOpenGL(window, true);
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// ImGui_ImplOpenGL3_Init("#version 410");
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Camera camera(width, height, window, 0.1f);
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Cube cube{camera, glm::vec3{0.f, 0.f, 0.f}, "stone.png"};
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_MULTISAMPLE);
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double deltaTime = 0.f;
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double lastTime = glfwGetTime();
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while (!glfwWindowShouldClose(window))
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{
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glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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glClearColor(0.5f, 0.2f, 0.2f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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double currentTime = glfwGetTime();
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deltaTime = currentTime - lastTime;
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lastTime = currentTime;
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camera.update(deltaTime);
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cube.render(width, height);
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glfwPollEvents();
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glfwSwapBuffers(window);
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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{
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std::cerr << "error:" << error << std::endl;
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exit(1);
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}
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}
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glfwDestroyWindow(window);
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glfwTerminate();
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return EXIT_SUCCESS;
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}
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