feat(ebo): rework and add comments

This commit is contained in:
2026-01-07 16:38:07 +01:00
parent bf782efa85
commit 8985c7812d
2 changed files with 48 additions and 16 deletions

View File

@@ -1,16 +1,34 @@
#include "ebo.hpp"
#include "core/ebo.hpp"
EBO::EBO() : id(0) {}
void EBO::setData(const unsigned int* indices, size_t size)
core::EBO::EBO(const GLuint* indices, std::size_t size)
{
if (this->id == 0) glGenBuffers(1, &this->id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->id);
// Generate a unique OpenGL buffer handle (ID)
glGenBuffers(1, &id);
// Binding the EBO is mandatory before allocating GPU memory
// This makes OpenGL know which buffer we are uploading data to
bind();
// Allocate GPU memory and upload index data to the buffer
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, indices, GL_STATIC_DRAW);
}
EBO::~EBO() { glDeleteBuffers(1, &this->id); }
core::EBO::~EBO()
{
// Delete the OpenGL buffer handle and free GPU memory
glDeleteBuffers(1, &id);
}
void EBO::bind() { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->id); }
void core::EBO::bind()
{
// Bind this buffer to the GL_ELEMENT_ARRAY_BUFFER target
// OpenGL will use this buffer for indexed drawing (glDrawElements)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
}
void EBO::unbind() { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); }
void core::EBO::unbind()
{
// Unbind any buffer from GL_ELEMENT_ARRAY_BUFFER
// This prevents accidental modification of the previously bound EBO
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}