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chore(camera)!: replace global glm headers with separated ones
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@@ -1,8 +1,8 @@
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#ifndef CAMERA_HPP
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#define CAMERA_HPP
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#include "glm/glm.hpp"
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#include "glm/gtc/matrix_transform.hpp"
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#include "glm/ext/vector_float3.hpp"
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#include "glm/ext/matrix_float4x4.hpp"
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struct GLFWwindow;
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