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feat(shader): add shader file
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28
inc/shader.hpp
Executable file
28
inc/shader.hpp
Executable file
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#ifndef SHADER_HPP
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#define SHADER_HPP
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#include <gl/glew.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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class Shaders
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{
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private:
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GLuint vertexShader;
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GLuint fragmentShader;
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GLuint shaderProgram;
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void addVertShader(const char* vertexShaderSource);
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void addFragShader(const char* fragmentShaderSource);
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void compileInProgram();
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public:
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Shaders(const char* vertexShaderSource, const char* fragmentShaderSource);
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~Shaders();
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GLuint getProgram() const;
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void use() const;
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};
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#endif
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