mirror of
https://github.com/guezoloic/LearnOpenGL.git
synced 2026-01-25 12:34:15 +00:00
feat: rework few fonctions and change glew to glad
- game files deleted
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@@ -1,28 +1,25 @@
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#ifndef SHADER_HPP
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#define SHADER_HPP
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#include <gl/glew.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "glad/glad.h"
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class Shader
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{
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private:
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GLuint vertexShader;
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GLuint fragmentShader;
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GLuint shaderProgram;
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private:
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GLuint vertexShader;
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GLuint fragmentShader;
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GLuint shaderProgram;
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void addVertShader(const char* vertexShaderSource);
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void addFragShader(const char* fragmentShaderSource);
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void compileInProgram();
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void addVertShader(const char* vertexShaderSource);
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void addFragShader(const char* fragmentShaderSource);
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void compileInProgram();
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public:
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Shader(const char* vertexShaderSource, const char* fragmentShaderSource);
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~Shader();
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GLuint getProgram() const;
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void use() const;
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public:
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Shader(const char* vertexShaderSource, const char* fragmentShaderSource);
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~Shader();
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GLuint getProgram() const;
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void use() const;
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};
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#endif
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