feat: rework few fonctions and change glew to glad

- game files deleted
This commit is contained in:
2025-12-06 14:53:19 +01:00
parent 71ad3a034c
commit d2942242b4
21 changed files with 355 additions and 422 deletions

View File

@@ -2,51 +2,42 @@
Shader::Shader(const char* vertexShaderSource, const char* fragmentShaderSource)
{
vertexShader = glCreateShader(GL_VERTEX_SHADER);
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
shaderProgram = glCreateProgram();
vertexShader = glCreateShader(GL_VERTEX_SHADER);
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
shaderProgram = glCreateProgram();
addVertShader(vertexShaderSource);
addFragShader(fragmentShaderSource);
addVertShader(vertexShaderSource);
addFragShader(fragmentShaderSource);
compileInProgram();
compileInProgram();
}
void Shader::addVertShader(const char* vertexShaderSource)
{
glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr);
glCompileShader(vertexShader);
glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr);
glCompileShader(vertexShader);
}
void Shader::addFragShader(const char* fragmentShaderSource)
{
glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr);
glCompileShader(fragmentShader);
glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr);
glCompileShader(fragmentShader);
}
void Shader::compileInProgram()
{
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
glDetachShader(shaderProgram, vertexShader);
glDetachShader(shaderProgram, fragmentShader);
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
glDetachShader(shaderProgram, vertexShader);
glDetachShader(shaderProgram, fragmentShader);
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
}
Shader::~Shader()
{
glDeleteProgram(shaderProgram);
}
Shader::~Shader() { glDeleteProgram(shaderProgram); }
void Shader::use() const
{
glUseProgram(shaderProgram);
}
void Shader::use() const { glUseProgram(shaderProgram); }
GLuint Shader::getProgram() const
{
return shaderProgram;
}
GLuint Shader::getProgram() const { return shaderProgram; }