Files
learnopengl/res/render/primitives/cube.vert

23 lines
448 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
uniform mat4 projection;
uniform mat4 model;
uniform mat4 view;
out vec3 Normal;
out vec3 FragPos;
out vec2 TexCoords;
void main()
{
FragPos = vec3(model*vec4(aPos , 1.0));
gl_Position = projection*view*vec4(FragPos , 1.0);
Normal = mat3(transpose(inverse(model)))*aNormal;
TexCoords = aTexCoords;
}