Files
learnopengl/res/render/primitives/cube.frag

31 lines
423 B
GLSL

#version 330 core
out vec4 FragColor;
struct Material
{
sampler2D diffuse;
vec3 specular;
float shininess;
};
struct Light
{
vec3 position;
vec3 ambient;
vec3 diffuse;
vec3 specular;
};
in vec3 FragPos;
in vec3 Normal;
in vec2 TexCoords;
uniform vec3 viewPos;
uniform Material material;
uniform Light light;
void main()
{
vec4 texColor = texture(material.diffuse , TexCoords);
FragColor = texColor;
}