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65 lines
1.7 KiB
C++
Executable File
65 lines
1.7 KiB
C++
Executable File
#include "texture.hpp"
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#include <filesystem>
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#include <iostream>
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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namespace fs = std::filesystem;
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Texture::Texture(const std::string& filename)
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{
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fs::path path = fs::absolute(fs::current_path() / "res" / filename);
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int maxTextureSize;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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int imgW, imgH, numColCh;
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stbi_set_flip_vertically_on_load(true);
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unsigned char* data =
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stbi_load(path.string().c_str(), &imgW, &imgH, &numColCh, 0);
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if (!data)
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{
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std::cerr << "Error loading image: " << path << std::endl;
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return;
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}
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int loadedTextureSize = imgW * imgH;
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if (loadedTextureSize >= maxTextureSize)
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{
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std::cerr << "Error: max texture size is " << maxTextureSize
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<< " pixels, but image size = " << loadedTextureSize << std::endl;
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stbi_image_free(data);
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return;
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}
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GLenum format = (numColCh == 4) ? GL_RGBA : GL_RGB;
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glTexImage2D(GL_TEXTURE_2D, 0, format, imgW, imgH, 0, format,
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GL_UNSIGNED_BYTE, data);
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glGenerateMipmap(GL_TEXTURE_2D);
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stbi_image_free(data);
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}
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Texture::~Texture() { glDeleteTextures(1, &id); }
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void Texture::bind(GLenum textureUnit) const
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{
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glActiveTexture(textureUnit);
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glBindTexture(GL_TEXTURE_2D, id);
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}
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unsigned int Texture::getID() const { return id; } |