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docs: rework docs
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@@ -11,7 +11,7 @@
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* the first three components of the 4D vector (x, y, z).
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* Returns NULL if the input vector is NULL or allocation fails.
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*/
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Vec3* Vec4ToVec3(Vec4* v);
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Vec3 Vec4ToVec3(Vec4 v);
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/**
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* @brief Converts a 3D vector to a 4D vector.
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@@ -21,6 +21,6 @@ Vec3* Vec4ToVec3(Vec4* v);
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* a default w component (1.0 for position, 0.0 for direction).
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* Returns NULL if the input vector is NULL or allocation fails.
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*/
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Vec4* Vec3ToVec4(Vec3* v);
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Vec4 Vec3ToVec4(Vec3 v);
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#endif // VECTOR_H
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