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fix(vector3, vector4): fix some functions.
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@@ -97,7 +97,7 @@ float vec3Angle(Vec3* a, Vec3* b)
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Vec3* vec3Proj(Vec3* a, Vec3* b)
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{
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if (!a || !b) return NULL;
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float dotA = vec3Dot(a, b);
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float dotB = vec3Dot(b, b);
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