mirror of
https://github.com/guezoloic/t3dsr.git
synced 2026-01-25 15:34:24 +00:00
fix: add CAM_H
This commit is contained in:
@@ -1,3 +1,6 @@
|
|||||||
|
#ifndef CAM_H
|
||||||
|
#define CAM_H
|
||||||
|
|
||||||
#include "math/mat4.h"
|
#include "math/mat4.h"
|
||||||
#include "math/vec4.h"
|
#include "math/vec4.h"
|
||||||
|
|
||||||
@@ -10,3 +13,5 @@ Mat4f_t lookAt(Vec4f_t* eye, Vec4f_t* center, Vec4f_t* up);
|
|||||||
Mat4f_t rotateX(float angle);
|
Mat4f_t rotateX(float angle);
|
||||||
Mat4f_t rotateY(float angle);
|
Mat4f_t rotateY(float angle);
|
||||||
Mat4f_t rotateZ(float angle);
|
Mat4f_t rotateZ(float angle);
|
||||||
|
|
||||||
|
#endif
|
||||||
Reference in New Issue
Block a user