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fix: add CAM_H
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@@ -1,3 +1,6 @@
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#ifndef CAM_H
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#define CAM_H
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#include "math/mat4.h"
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#include "math/vec4.h"
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@@ -9,4 +12,6 @@ Mat4f_t lookAt(Vec4f_t* eye, Vec4f_t* center, Vec4f_t* up);
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Mat4f_t rotateX(float angle);
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Mat4f_t rotateY(float angle);
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Mat4f_t rotateZ(float angle);
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Mat4f_t rotateZ(float angle);
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#endif
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