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feat: add vec3f tests
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@@ -161,7 +161,7 @@ float vec3f_dot(Vec3f_t a, Vec3f_t b)
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return vget_lane_f32(final_sum, 0);
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#else
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return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
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return a.x * b.x + a.y * b.y + a.z * b.z;
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#endif
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}
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