feat: add all vector tests

This commit is contained in:
2025-03-12 10:25:45 +01:00
committed by Loïc GUEZO
parent 3a5675224d
commit c734f39068
6 changed files with 273 additions and 136 deletions

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@@ -1,15 +1,39 @@
#include "test_vec3.h"
#include "test_vec.h"
#include <stdio.h>
int main() {
addVector3_test();
subVector3_test();
scaleVector3_test();
dotVector3_test();
lenVector3_test();
normVector3_test();
distVector3_test();
// --- Vector3 ---
void addVector3_test();
void subVector3_test();
void scaleVector3_test();
void dotVector3_test();
void lenVector3_test();
void normVector3_test();
void lerpVector3_test();
void anglVector3_test();
void projVector3_test();
void reflVector3_test();
void distVector3_test();
printf("All Vector3 tests succeeded\n");
// --- Vector4 ---
void addVector4_test();
void subVector4_test();
void scaleVector4_test();
void dotVector4_test();
void lenVector4_test();
void normVector4_test();
void lerpVector4_test();
void anglVector4_test();
void projVector4_test();
void reflVector4_test();
void distVector4_test();
printf("All Vector4 tests succeeded\n");
printf("All tests succeeded\n");
return 0;
}

204
test/test_vec.c Normal file
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@@ -0,0 +1,204 @@
#include <assert.h>
#include <stdio.h>
#include <math.h>
#include "math/vector.h"
#include "test_vec.h"
void printVector3(const Vec3* v) {
printf("Vec3: [%f, %f, %f]\n", v->x, v->y, v->z);
}
void printVector4(const Vec4* v) {
printf("Vec4: [%f, %f, %f, %f]\n", v->x, v->y, v->z, v->w);
}
// --- Tests Vec3 ---
void addVector3_test() {
Vec3 a = {1, 2, 3};
Vec3 b = {4, 5, 6};
Vec3* r = vec3Add(&a, &b);
printVector3(r);
assert(r->x == 5 && r->y == 7 && r->z == 9);
vec3Free(r);
}
void subVector3_test() {
Vec3 a = {5, 6, 7};
Vec3 b = {1, 2, 3};
Vec3* r = vec3Sub(&a, &b);
printVector3(r);
assert(r->x == 4 && r->y == 4 && r->z == 4);
vec3Free(r);
}
void scaleVector3_test() {
Vec3 a = {1, 2, 3};
Vec3* r = vec3Scale(&a, 2);
printVector3(r);
assert(r->x == 2 && r->y == 4 && r->z == 6);
vec3Free(r);
}
void dotVector3_test() {
Vec3 a = {1, 2, 3};
Vec3 b = {4, 5, 6};
float result = vec3Dot(&a, &b);
printf("Dot product: %f\n", result);
assert(result == 32);
}
void lenVector3_test() {
Vec3 a = {1, 2, 2};
float result = vec3Len(&a);
printf("Length: %f\n", result);
assert(fabs(result - 3) < 0.0001f);
}
void normVector3_test() {
Vec3 a = {3, 4, 0};
Vec3* r = vec3Norm(&a);
printVector3(r);
assert(fabs(r->x - 0.6f) < 0.0001f);
assert(fabs(r->y - 0.8f) < 0.0001f);
vec3Free(r);
}
void lerpVector3_test() {
Vec3 a = {0, 0, 0};
Vec3 b = {10, 10, 10};
Vec3* r = vec3Lerp(&a, &b, 0.5f);
printVector3(r);
assert(r->x == 5 && r->y == 5 && r->z == 5);
vec3Free(r);
}
void anglVector3_test() {
Vec3 a = {1, 0, 0};
Vec3 b = {0, 1, 0};
float result = vec3Angle(&a, &b);
printf("Angle: %f radians\n", result);
assert(fabs(result - (M_PI / 2)) < 0.0001f);
}
void projVector3_test() {
Vec3 a = {3, 4, 0};
Vec3 b = {1, 0, 0};
Vec3* r = vec3Proj(&a, &b);
printVector3(r);
assert(r->x == 3 && r->y == 0 && r->z == 0);
vec3Free(r);
}
void reflVector3_test() {
Vec3 v = {1, -1, 0};
Vec3 normal = {0, 1, 0};
Vec3* r = vec3Refl(&v, &normal);
printVector3(r);
assert(r->x == 1 && r->y == 1 && r->z == 0);
vec3Free(r);
}
void distVector3_test() {
Vec3 a = {1, 2, 3};
Vec3 b = {4, 5, 6};
float result = vec3Dist(&a, &b);
printf("Distance: %f\n", result);
assert(fabs(result - 5.1962f) < 0.0001f);
}
// --- Tests Vec4 ---
void addVector4_test() {
Vec4 a = {1, 2, 3, 4};
Vec4 b = {4, 5, 6, 7};
Vec4* r = vec4Add(&a, &b);
printVector4(r);
assert(r->x == 5 && r->y == 7 && r->z == 9 && r->w == 11);
vec4Free(r);
}
void subVector4_test() {
Vec4 a = {5, 6, 7, 8};
Vec4 b = {1, 2, 3, 4};
Vec4* r = vec4Sub(&a, &b);
printVector4(r);
assert(r->x == 4 && r->y == 4 && r->z == 4 && r->w == 4);
vec4Free(r);
}
void scaleVector4_test() {
Vec4 a = {1, 2, 3, 4};
Vec4* r = vec4Scale(&a, 2);
printVector4(r);
assert(r->x == 2 && r->y == 4 && r->z == 6 && r->w == 8);
vec4Free(r);
}
void dotVector4_test() {
Vec4 a = {1, 2, 3, 4};
Vec4 b = {4, 5, 6, 7};
float result = vec4Dot(&a, &b);
printf("Dot product: %f\n", result);
assert(result == (1 * 4 + 2 * 5 + 3 * 6 + 4 * 7));
}
void lenVector4_test() {
Vec4 a = {1, 2, 2, 1};
float result = vec4Len(&a);
printf("Length: %f\n", result);
assert(fabs(result - sqrtf(10)) < 0.0001f);
}
void normVector4_test() {
Vec4 a = {3, 4, 0, 0};
Vec4* r = vec4Norm(&a);
printVector4(r);
assert(fabs(r->x - (3.0f / 5.0f)) < 0.0001f);
assert(fabs(r->y - (4.0f / 5.0f)) < 0.0001f);
vec4Free(r);
}
void lerpVector4_test() {
Vec4 a = {0, 0, 0, 0};
Vec4 b = {10, 10, 10, 10};
Vec4* r = vec4Lerp(&a, &b, 0.5f);
printVector4(r);
assert(r->x == 5 && r->y == 5 && r->z == 5 && r->w == 5);
vec4Free(r);
}
void distVector4_test() {
Vec4 a = {1, 2, 3, 4};
Vec4 b = {4, 5, 6, 7};
float result = vec4Dist(&a, &b);
printf("Distance: %f\n", result);
assert(fabs(result - sqrtf(12)) < 0.0001f);
}
void anglVector4_test() {
Vec4 a = {1, 0, 0, 0};
Vec4 b = {0, 1, 0, 0};
float result = vec4Angle(&a, &b);
printf("Angle: %f radians\n", result);
assert(fabs(result - (M_PI / 2)) < 0.0001f);
}
void projVector4_test() {
Vec4 a = {3, 4, 0, 0};
Vec4 b = {1, 0, 0, 0};
Vec4* r = vec4Proj(&a, &b);
printVector4(r);
assert(r->x == 3 && r->y == 0 && r->z == 0 && r->w == 0);
vec4Free(r);
}
void reflVector4_test() {
Vec4 v = {1, -1, 0, 0};
Vec4 normal = {0, 1, 0, 0};
Vec4* r = vec4Refl(&v, &normal);
printVector4(r);
assert(r->x == 1 && r->y == 1 && r->z == 0 && r->w == 0);
vec4Free(r);
}

32
test/test_vec.h Normal file
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@@ -0,0 +1,32 @@
#ifndef TEST_V4
#define TEST_V4
// --- Vector3 ---
void addVector3_test();
void subVector3_test();
void scaleVector3_test();
void dotVector3_test();
void lenVector3_test();
void normVector3_test();
void lerpVector3_test();
void anglVector3_test();
void projVector3_test();
void reflVector3_test();
void distVector3_test();
// --- Vector4 ---
void addVector4_test();
void subVector4_test();
void scaleVector4_test();
void dotVector4_test();
void lenVector4_test();
void normVector4_test();
void lerpVector4_test();
void anglVector4_test();
void projVector4_test();
void reflVector4_test();
void distVector4_test();
#endif // TEST_V4

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@@ -1,112 +0,0 @@
#include <assert.h>
#include <stdio.h>
#include <math.h>
#include "math/vector3.h"
#include "test_vec3.h"
void printVector3(const Vec3* v) {
if (!v) {
printf("Vector is NULL\n");
return;
}
printf("Vector: [%f, %f, %f]\n", v->x, v->y, v->z);
}
void addVector3_test() {
printf("Test: Add Vector 3D\n");
Vec3 a = {1.0f, 2.0f, 3.0f};
Vec3 b = {4.0f, 5.0f, 6.0f};
Vec3* result = vec3Add(&a, &b);
printVector3(result);
assert(result->x == 5.0f);
assert(result->y == 7.0f);
assert(result->z == 9.0f);
vec3Free(result);
}
void subVector3_test() {
printf("Test: Subtract Vector 3D\n");
Vec3 a = {5.0f, 6.0f, 7.0f};
Vec3 b = {1.0f, 2.0f, 3.0f};
Vec3* result = vec3Sub(&a, &b);
printVector3(result);
assert(result->x == 4.0f);
assert(result->y == 4.0f);
assert(result->z == 4.0f);
vec3Free(result);
}
void scaleVector3_test() {
printf("Test: Scale Vector 3D\n");
Vec3 a = {1.0f, 2.0f, 3.0f};
float scalar = 2.0f;
Vec3* result = vec3Scale(&a, scalar);
printVector3(result);
assert(result->x == 2.0f);
assert(result->y == 4.0f);
assert(result->z == 6.0f);
vec3Free(result);
}
void dotVector3_test() {
printf("Test: Dot Product Vector 3D\n");
Vec3 a = {1.0f, 2.0f, 3.0f};
Vec3 b = {4.0f, 5.0f, 6.0f};
float result = vec3Dot(&a, &b);
printf("Dot product: %f\n", result);
assert(result == 32.0f);
}
void lenVector3_test() {
printf("Test: Length of Vector 3D\n");
Vec3 a = {1.0f, 2.0f, 2.0f};
float result = vec3Len(&a);
printf("Length: %f\n", result);
assert(fabs(result - 3.0f) < 0.0001f);
}
void normVector3_test() {
printf("Test: Normalize Vector 3D\n");
Vec3 a = {3.0f, 4.0f, 0.0f};
Vec3* result = vec3Norm(&a);
printVector3(result);
assert(fabs(result->x - 0.6f) < 0.0001f);
assert(fabs(result->y - 0.8f) < 0.0001f);
assert(fabs(result->z - 0.0f) < 0.0001f);
vec3Free(result);
}
void distVector3_test() {
printf("Test: Distance between Vector 3D\n");
Vec3 a = {1.0f, 2.0f, 3.0f};
Vec3 b = {4.0f, 5.0f, 6.0f};
float result = vec3Dist(&a, &b);
printf("Distance: %f\n", result);
assert(fabs(result - 5.1962f) < 0.0001f);
}

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@@ -1,12 +0,0 @@
#ifndef TEST_V4
#define TEST_V4
void addVector3_test();
void subVector3_test();
void scaleVector3_test();
void dotVector3_test();
void lenVector3_test();
void normVector3_test();
void distVector3_test();
#endif // TEST_V4