feat: add all vector tests

This commit is contained in:
2025-03-12 10:25:45 +01:00
committed by Loïc GUEZO
parent 3a5675224d
commit c734f39068
6 changed files with 273 additions and 136 deletions

View File

@@ -1,112 +0,0 @@
#include <assert.h>
#include <stdio.h>
#include <math.h>
#include "math/vector3.h"
#include "test_vec3.h"
void printVector3(const Vec3* v) {
if (!v) {
printf("Vector is NULL\n");
return;
}
printf("Vector: [%f, %f, %f]\n", v->x, v->y, v->z);
}
void addVector3_test() {
printf("Test: Add Vector 3D\n");
Vec3 a = {1.0f, 2.0f, 3.0f};
Vec3 b = {4.0f, 5.0f, 6.0f};
Vec3* result = vec3Add(&a, &b);
printVector3(result);
assert(result->x == 5.0f);
assert(result->y == 7.0f);
assert(result->z == 9.0f);
vec3Free(result);
}
void subVector3_test() {
printf("Test: Subtract Vector 3D\n");
Vec3 a = {5.0f, 6.0f, 7.0f};
Vec3 b = {1.0f, 2.0f, 3.0f};
Vec3* result = vec3Sub(&a, &b);
printVector3(result);
assert(result->x == 4.0f);
assert(result->y == 4.0f);
assert(result->z == 4.0f);
vec3Free(result);
}
void scaleVector3_test() {
printf("Test: Scale Vector 3D\n");
Vec3 a = {1.0f, 2.0f, 3.0f};
float scalar = 2.0f;
Vec3* result = vec3Scale(&a, scalar);
printVector3(result);
assert(result->x == 2.0f);
assert(result->y == 4.0f);
assert(result->z == 6.0f);
vec3Free(result);
}
void dotVector3_test() {
printf("Test: Dot Product Vector 3D\n");
Vec3 a = {1.0f, 2.0f, 3.0f};
Vec3 b = {4.0f, 5.0f, 6.0f};
float result = vec3Dot(&a, &b);
printf("Dot product: %f\n", result);
assert(result == 32.0f);
}
void lenVector3_test() {
printf("Test: Length of Vector 3D\n");
Vec3 a = {1.0f, 2.0f, 2.0f};
float result = vec3Len(&a);
printf("Length: %f\n", result);
assert(fabs(result - 3.0f) < 0.0001f);
}
void normVector3_test() {
printf("Test: Normalize Vector 3D\n");
Vec3 a = {3.0f, 4.0f, 0.0f};
Vec3* result = vec3Norm(&a);
printVector3(result);
assert(fabs(result->x - 0.6f) < 0.0001f);
assert(fabs(result->y - 0.8f) < 0.0001f);
assert(fabs(result->z - 0.0f) < 0.0001f);
vec3Free(result);
}
void distVector3_test() {
printf("Test: Distance between Vector 3D\n");
Vec3 a = {1.0f, 2.0f, 3.0f};
Vec3 b = {4.0f, 5.0f, 6.0f};
float result = vec3Dist(&a, &b);
printf("Distance: %f\n", result);
assert(fabs(result - 5.1962f) < 0.0001f);
}