From c7f09fdfea9318754e51127dd06b3bc6313c0e1b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20GUEZO?= Date: Wed, 12 Mar 2025 21:32:57 +0100 Subject: [PATCH] fix(test_vec): add some text for each test functions --- test/test_main.c | 44 ++++++++++++++++++++++---------------------- test/test_vec.c | 47 +++++++++++++++++++++++++++++++++++++++++++++-- 2 files changed, 67 insertions(+), 24 deletions(-) diff --git a/test/test_main.c b/test/test_main.c index 53cf2db..f352c4e 100644 --- a/test/test_main.c +++ b/test/test_main.c @@ -6,32 +6,32 @@ int main() { // --- Vector3 --- - void addVector3_test(); - void subVector3_test(); - void scaleVector3_test(); - void dotVector3_test(); - void lenVector3_test(); - void normVector3_test(); - void lerpVector3_test(); - void anglVector3_test(); - void projVector3_test(); - void reflVector3_test(); - void distVector3_test(); + addVector3_test(); + subVector3_test(); + scaleVector3_test(); + dotVector3_test(); + lenVector3_test(); + normVector3_test(); + lerpVector3_test(); + anglVector3_test(); + projVector3_test(); + reflVector3_test(); + distVector3_test(); printf("All Vector3 tests succeeded\n"); // --- Vector4 --- - void addVector4_test(); - void subVector4_test(); - void scaleVector4_test(); - void dotVector4_test(); - void lenVector4_test(); - void normVector4_test(); - void lerpVector4_test(); - void anglVector4_test(); - void projVector4_test(); - void reflVector4_test(); - void distVector4_test(); + addVector4_test(); + subVector4_test(); + scaleVector4_test(); + dotVector4_test(); + lenVector4_test(); + normVector4_test(); + lerpVector4_test(); + anglVector4_test(); + projVector4_test(); + reflVector4_test(); + distVector4_test(); printf("All Vector4 tests succeeded\n"); printf("All tests succeeded\n"); diff --git a/test/test_vec.c b/test/test_vec.c index d1f5519..07d4bc3 100644 --- a/test/test_vec.c +++ b/test/test_vec.c @@ -14,191 +14,234 @@ void printVector4(const Vec4* v) { } // --- Tests Vec3 --- - void addVector3_test() { + printf("Running addVector3_test...\n"); Vec3 a = {1, 2, 3}; Vec3 b = {4, 5, 6}; Vec3* r = vec3Add(&a, &b); printVector3(r); assert(r->x == 5 && r->y == 7 && r->z == 9); vec3Free(r); + printf("Finished addVector3_test!\n\n"); } void subVector3_test() { + printf("Running subVector3_test...\n"); Vec3 a = {5, 6, 7}; Vec3 b = {1, 2, 3}; Vec3* r = vec3Sub(&a, &b); printVector3(r); assert(r->x == 4 && r->y == 4 && r->z == 4); vec3Free(r); + printf("Finished subVector3_test!\n\n"); } void scaleVector3_test() { + printf("Running scaleVector3_test...\n"); Vec3 a = {1, 2, 3}; Vec3* r = vec3Scale(&a, 2); printVector3(r); assert(r->x == 2 && r->y == 4 && r->z == 6); vec3Free(r); + printf("Finished scaleVector3_test!\n\n"); } void dotVector3_test() { + printf("Running dotVector3_test...\n"); Vec3 a = {1, 2, 3}; Vec3 b = {4, 5, 6}; float result = vec3Dot(&a, &b); printf("Dot product: %f\n", result); assert(result == 32); + printf("Finished dotVector3_test!\n\n"); } void lenVector3_test() { + printf("Running lenVector3_test...\n"); Vec3 a = {1, 2, 2}; float result = vec3Len(&a); printf("Length: %f\n", result); assert(fabs(result - 3) < 0.0001f); + printf("Finished lenVector3_test!\n\n"); } void normVector3_test() { + printf("Running normVector3_test...\n"); Vec3 a = {3, 4, 0}; Vec3* r = vec3Norm(&a); printVector3(r); assert(fabs(r->x - 0.6f) < 0.0001f); assert(fabs(r->y - 0.8f) < 0.0001f); vec3Free(r); + printf("Finished normVector3_test!\n\n"); } void lerpVector3_test() { + printf("Running lerpVector3_test...\n"); Vec3 a = {0, 0, 0}; Vec3 b = {10, 10, 10}; Vec3* r = vec3Lerp(&a, &b, 0.5f); printVector3(r); assert(r->x == 5 && r->y == 5 && r->z == 5); vec3Free(r); + printf("Finished lerpVector3_test!\n\n"); } void anglVector3_test() { + printf("Running anglVector3_test...\n"); Vec3 a = {1, 0, 0}; Vec3 b = {0, 1, 0}; float result = vec3Angle(&a, &b); printf("Angle: %f radians\n", result); assert(fabs(result - (M_PI / 2)) < 0.0001f); + printf("Finished anglVector3_test!\n\n"); } void projVector3_test() { + printf("Running projVector3_test...\n"); Vec3 a = {3, 4, 0}; Vec3 b = {1, 0, 0}; Vec3* r = vec3Proj(&a, &b); printVector3(r); assert(r->x == 3 && r->y == 0 && r->z == 0); vec3Free(r); + printf("Finished projVector3_test!\n\n"); } void reflVector3_test() { + printf("Running reflVector3_test...\n"); Vec3 v = {1, -1, 0}; Vec3 normal = {0, 1, 0}; Vec3* r = vec3Refl(&v, &normal); printVector3(r); assert(r->x == 1 && r->y == 1 && r->z == 0); vec3Free(r); + printf("Finished reflVector3_test!\n\n"); } void distVector3_test() { + printf("Running distVector3_test...\n"); Vec3 a = {1, 2, 3}; Vec3 b = {4, 5, 6}; float result = vec3Dist(&a, &b); printf("Distance: %f\n", result); assert(fabs(result - 5.1962f) < 0.0001f); + printf("Finished distVector3_test!\n\n"); } // --- Tests Vec4 --- void addVector4_test() { + printf("Running addVector4_test...\n"); Vec4 a = {1, 2, 3, 4}; Vec4 b = {4, 5, 6, 7}; Vec4* r = vec4Add(&a, &b); printVector4(r); assert(r->x == 5 && r->y == 7 && r->z == 9 && r->w == 11); vec4Free(r); + printf("Finished addVector4_test!\n\n"); } void subVector4_test() { + printf("Running subVector4_test...\n"); Vec4 a = {5, 6, 7, 8}; Vec4 b = {1, 2, 3, 4}; Vec4* r = vec4Sub(&a, &b); printVector4(r); assert(r->x == 4 && r->y == 4 && r->z == 4 && r->w == 4); vec4Free(r); + printf("Finished subVector4_test!\n\n"); } void scaleVector4_test() { + printf("Running scaleVector4_test...\n"); Vec4 a = {1, 2, 3, 4}; Vec4* r = vec4Scale(&a, 2); printVector4(r); assert(r->x == 2 && r->y == 4 && r->z == 6 && r->w == 8); vec4Free(r); + printf("Finished scaleVector4_test!\n\n"); } void dotVector4_test() { + printf("Running dotVector4_test...\n"); Vec4 a = {1, 2, 3, 4}; Vec4 b = {4, 5, 6, 7}; float result = vec4Dot(&a, &b); printf("Dot product: %f\n", result); assert(result == (1 * 4 + 2 * 5 + 3 * 6 + 4 * 7)); + printf("Finished dotVector4_test!\n\n"); } void lenVector4_test() { + printf("Running lenVector4_test...\n"); Vec4 a = {1, 2, 2, 1}; float result = vec4Len(&a); printf("Length: %f\n", result); assert(fabs(result - sqrtf(10)) < 0.0001f); + printf("Finished lenVector4_test!\n\n"); } void normVector4_test() { + printf("Running normVector4_test...\n"); Vec4 a = {3, 4, 0, 0}; Vec4* r = vec4Norm(&a); printVector4(r); assert(fabs(r->x - (3.0f / 5.0f)) < 0.0001f); assert(fabs(r->y - (4.0f / 5.0f)) < 0.0001f); vec4Free(r); + printf("Finished normVector4_test!\n\n"); } void lerpVector4_test() { + printf("Running lerpVector4_test...\n"); Vec4 a = {0, 0, 0, 0}; Vec4 b = {10, 10, 10, 10}; Vec4* r = vec4Lerp(&a, &b, 0.5f); printVector4(r); assert(r->x == 5 && r->y == 5 && r->z == 5 && r->w == 5); vec4Free(r); + printf("Finished lerpVector4_test!\n\n"); } void distVector4_test() { + printf("Running distVector4_test...\n"); Vec4 a = {1, 2, 3, 4}; Vec4 b = {4, 5, 6, 7}; float result = vec4Dist(&a, &b); printf("Distance: %f\n", result); - assert(fabs(result - sqrtf(12)) < 0.0001f); + assert(fabs(result - sqrtf(36)) < 0.0001f); + printf("Finished distVector4_test!\n\n"); } void anglVector4_test() { + printf("Running anglVector4_test...\n"); Vec4 a = {1, 0, 0, 0}; Vec4 b = {0, 1, 0, 0}; float result = vec4Angle(&a, &b); printf("Angle: %f radians\n", result); assert(fabs(result - (M_PI / 2)) < 0.0001f); + printf("Finished anglVector4_test!\n\n"); } void projVector4_test() { + printf("Running projVector4_test...\n"); Vec4 a = {3, 4, 0, 0}; Vec4 b = {1, 0, 0, 0}; Vec4* r = vec4Proj(&a, &b); printVector4(r); assert(r->x == 3 && r->y == 0 && r->z == 0 && r->w == 0); vec4Free(r); + printf("Finished projVector4_test!\n\n"); } void reflVector4_test() { + printf("Running reflVector4_test...\n"); Vec4 v = {1, -1, 0, 0}; Vec4 normal = {0, 1, 0, 0}; Vec4* r = vec4Refl(&v, &normal); printVector4(r); assert(r->x == 1 && r->y == 1 && r->z == 0 && r->w == 0); vec4Free(r); + printf("Finished reflVector4_test!\n\n"); } \ No newline at end of file