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fix(vector3): import math
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@@ -1,6 +1,8 @@
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#include <math/vector3.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <math/vector3.h>
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Vec3* vec3(float x, float y, float z)
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Vec3* vec3(float x, float y, float z)
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{
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{
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Vec3* vec = (Vec3*)malloc(sizeof(Vec3));
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Vec3* vec = (Vec3*)malloc(sizeof(Vec3));
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