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fix: ensure code to compile correctly with MSVC
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@@ -8,31 +8,37 @@
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#ifndef vec3_h
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#define vec3_h
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#ifdef _MSC_VER
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#define ALIGN16 __declspec(align(16))
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#else
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#define ALIGN16 __attribute__((aligned(16)))
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#endif
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typedef union
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{
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struct {float x, y, z; };
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float data[4];
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} __attribute__((aligned(16))) Vec3f_t;
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} ALIGN16 Vec3f_t;
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Vec3f_t vec3f_from_array(const float *__restrict val);
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Vec3f_t vec3f_from_array(const float *restrict val);
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Vec3f_t vec3f(float x, float y, float z);
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// (f, f, f)
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Vec3f_t vec3f_scalar(float f);
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// (0, 0, 0)
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Vec3f_t vec3f_zero(void);
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inline static Vec3f_t vec3f_clone(const Vec3f_t *__restrict v)
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inline static Vec3f_t vec3f_clone(const Vec3f_t *restrict v)
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{
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return *v;
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}
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Vec3f_t vec3f_add_r(Vec3f_t *__restrict out, Vec3f_t a);
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Vec3f_t vec3f_add_r(Vec3f_t *restrict out, Vec3f_t a);
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Vec3f_t vec3f_add(Vec3f_t a, Vec3f_t b);
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Vec3f_t vec3f_sub_r(Vec3f_t *__restrict out, Vec3f_t a);
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Vec3f_t vec3f_sub_r(Vec3f_t *restrict out, Vec3f_t a);
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Vec3f_t vec3f_sub(Vec3f_t a, Vec3f_t b);
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Vec3f_t vec3f_scale_r(Vec3f_t *__restrict out, float scale);
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Vec3f_t vec3f_scale_r(Vec3f_t *restrict out, float scale);
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Vec3f_t vec3f_scale(Vec3f_t a, float scale);
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#endif /* vec3_h */
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