#include #include #include #include "math/vector3.h" #include "test_vec3.h" void printVector3(const Vec3* v) { if (!v) { printf("Vector is NULL\n"); return; } printf("Vector: [%f, %f, %f]\n", v->x, v->y, v->z); } void addVector3_test() { printf("Test: Add Vector 3D\n"); Vec3 a = {1.0f, 2.0f, 3.0f}; Vec3 b = {4.0f, 5.0f, 6.0f}; Vec3* result = vec3Add(&a, &b); printVector3(result); assert(result->x == 5.0f); assert(result->y == 7.0f); assert(result->z == 9.0f); vec3Free(result); } void subVector3_test() { printf("Test: Subtract Vector 3D\n"); Vec3 a = {5.0f, 6.0f, 7.0f}; Vec3 b = {1.0f, 2.0f, 3.0f}; Vec3* result = vec3Sub(&a, &b); printVector3(result); assert(result->x == 4.0f); assert(result->y == 4.0f); assert(result->z == 4.0f); vec3Free(result); } void scaleVector3_test() { printf("Test: Scale Vector 3D\n"); Vec3 a = {1.0f, 2.0f, 3.0f}; float scalar = 2.0f; Vec3* result = vec3Scale(&a, scalar); printVector3(result); assert(result->x == 2.0f); assert(result->y == 4.0f); assert(result->z == 6.0f); vec3Free(result); } void dotVector3_test() { printf("Test: Dot Product Vector 3D\n"); Vec3 a = {1.0f, 2.0f, 3.0f}; Vec3 b = {4.0f, 5.0f, 6.0f}; float result = vec3Dot(&a, &b); printf("Dot product: %f\n", result); assert(result == 32.0f); } void lenVector3_test() { printf("Test: Length of Vector 3D\n"); Vec3 a = {1.0f, 2.0f, 2.0f}; float result = vec3Len(&a); printf("Length: %f\n", result); assert(fabs(result - 3.0f) < 0.0001f); } void normVector3_test() { printf("Test: Normalize Vector 3D\n"); Vec3 a = {3.0f, 4.0f, 0.0f}; Vec3* result = vec3Norm(&a); printVector3(result); assert(fabs(result->x - 0.6f) < 0.0001f); assert(fabs(result->y - 0.8f) < 0.0001f); assert(fabs(result->z - 0.0f) < 0.0001f); vec3Free(result); } void distVector3_test() { printf("Test: Distance between Vector 3D\n"); Vec3 a = {1.0f, 2.0f, 3.0f}; Vec3 b = {4.0f, 5.0f, 6.0f}; float result = vec3Dist(&a, &b); printf("Distance: %f\n", result); assert(fabs(result - 5.1962f) < 0.0001f); }