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changement de dossiers
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@@ -15,7 +15,11 @@ public class Murs{
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this.largeur=largeur;
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}
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public int getDebutHorizontal(){ //Accéder à la variable de position horizontale
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/**
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* <p>Accéder à la variable de position horizontale
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* @return {@code debut_horizontal}
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*/
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public int getDebutHorizontal(){
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return this.debut_horizontal;
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}
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@@ -44,7 +48,7 @@ public class Murs{
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if (b){
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for (int i=this.debut_horizontal;i<this.debut_horizontal+this.longueur;i++){
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for (int j=this.debut_vertical;j<this.debut_vertical+this.largeur;j++){
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m.grille[i][j]=Items.Mur;
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m.grille[i][j]=Items.MUR;
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}
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}
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}
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@@ -4,12 +4,12 @@ package Item;
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* Cette enumération contient tout les items à effets disponnible dans le jeu.
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*/
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public enum Items {
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Mur("mur", Effects.IMPASSABLE),
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MUR("mur", Effects.IMPASSABLE),
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Body("corps", Effects.IMPASSABLE),
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Head("tete", Effects.IMPASSABLE),
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BODY("corps", Effects.IMPASSABLE),
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HEAD("tete", Effects.IMPASSABLE),
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ABRICOT("fraise", Effects.INVINCIBILITY),
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FRAISE("fraise", Effects.INVINCIBILITY),
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ORANGE("orange", Effects.POWER),
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BANANE("banane", Effects.BOOST);
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