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https://github.com/guezoloic/game-of-life.git
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feat: add generation function
This commit adds the generation function, which: - Takes the current grid arena as input. - Creates a new temporary grid. - Applies Conway's Game of Life rules to compute the next state. - Replaces the original grid with the updated one. Conway's Game of Life rules: - A live cell dies if it has fewer than 2 or more than 3 live neighbours. - A live cell survives if it has 2 or 3 live neighbours. - A dead cell becomes alive if it has exactly 3 live neighbours.
This commit is contained in:
20
src/main.rs
20
src/main.rs
@@ -40,11 +40,29 @@ fn count(grid: &[[bool; WIDTH]; HEIGHT], x: usize, y: usize) -> u8 {
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return count;
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}
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fn generation(grid: &[[bool; WIDTH]; HEIGHT]) -> [[bool; WIDTH]; HEIGHT] {
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let mut new_grid = [[false; WIDTH]; HEIGHT];
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for x in 0..HEIGHT {
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for y in 0..WIDTH {
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let count = count(grid, x, y);
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new_grid[x][y] = match (grid[x][y], count) {
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(true, 2) | (true, 3) => true,
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(false, 3) => true,
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_ => false,
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};
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}
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}
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return new_grid;
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}
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fn main() {
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let grid: [[bool; WIDTH]; HEIGHT] = [[false; WIDTH]; HEIGHT];
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let mut grid: [[bool; WIDTH]; HEIGHT] = [[false; WIDTH]; HEIGHT];
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let mut buffer: String = String::new();
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loop {
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display(&grid, &mut buffer);
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grid = generation(&grid);
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}
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}
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