mirror of
https://github.com/guezoloic/LearnOpenGL.git
synced 2026-01-25 01:34:15 +00:00
feat: add texture folder and remove old files
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BIN
res/stone.png
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BIN
res/stone.png
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After Width: | Height: | Size: 429 B |
15
src/game.cpp
15
src/game.cpp
@@ -1,15 +0,0 @@
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#include "game.hpp"
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#include "GLFW/glfw3.h"
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#include <iostream>
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Game::Game() : v("game", 800, 600)
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{
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}
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void Game::run()
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{
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while(!this->finished)
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{
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}
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}
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22
src/game.hpp
22
src/game.hpp
@@ -1,22 +0,0 @@
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#ifndef GAME_HPP
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#define GAME_HPP
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#include "visual.hpp"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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class Game
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{
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private:
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bool finished = false;
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int frame = 60;
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Visual v;
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public:
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Game();
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void run();
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};
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#endif
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16
src/main.cpp
16
src/main.cpp
@@ -1,8 +1,10 @@
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#include "visual.hpp"
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int main()
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{
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Visual v("game", 800, 600);
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v.run();
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return 0;
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#include "game.hpp"
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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int main()
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{
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Game game(800, 600, "game");
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game.run();
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return 0;
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}
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@@ -5,7 +5,7 @@ namespace fs = std::filesystem;
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Texture::Texture(const std::string& filename)
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{
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fs::path path = fs::absolute(fs::current_path() / "res/textures" / filename);
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fs::path path = fs::absolute(fs::current_path() / "res" / filename);
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int maxTextureSize;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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@@ -1,87 +0,0 @@
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#include "visual.hpp"
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#include <GLFW/glfw3.h>
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#include <iostream>
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Visual::Visual(const char *name, int width, int height) : width(width), height(height)
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{
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if(!glfwInit())
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{
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std::cerr << "Failed to initialize GLFW";
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exit(1);
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}
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// opengl 3.3
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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#endif
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this->window = glfwCreateWindow(this->width, this->height, name, nullptr, nullptr);
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if (!this->window)
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{
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std::cerr << "Failed to create GLFW window\n";
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glfwTerminate();
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exit(1);
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}
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glfwMakeContextCurrent(window);
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glewExperimental = GL_TRUE;
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if (glewInit() != GLEW_OK)
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{
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std::cerr << "Failed to initialize GLEW\n";
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_MULTISAMPLE);
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}
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Visual::~Visual()
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{
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if (window)
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glfwDestroyWindow(window);
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glfwTerminate();
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std::cout << "Game finished with success." << std::endl;
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}
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void Visual::run()
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{
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while(!glfwWindowShouldClose(this->window))
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{
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glfwGetWindowSize(window, &this->width, &this->height);
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glViewport(0, 0, this->width, this->height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
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glDisable(GL_MULTISAMPLE);
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glfwPollEvents();
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glfwSwapBuffers(window);
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GLenum error;
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if ((error = glGetError()) != GL_NO_ERROR)
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std::cout << error << std::endl;
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}
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}
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int Visual::getWidth()
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{
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return this->width;
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}
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int Visual::getHeight()
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{
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return this->height;
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}
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GLFWwindow* Visual::getWindow()
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{
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return this->window;
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}
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@@ -1,26 +0,0 @@
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#ifndef VISUAL_HPP
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#define VISUAL_HPP
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#include "GL/glew.h"
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#include "GLFW/glfw3.h"
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class Visual
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{
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private:
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// window size
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int width, height;
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// window conf
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GLFWwindow *window = nullptr;
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public:
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Visual(const char *name, int width, int height);
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~Visual();
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void run();
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GLFWwindow *getWindow();
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int getWidth();
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int getHeight();
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};
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#endif
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