Files
learnopengl/glsl2c.py
2026-01-02 20:06:30 +01:00

47 lines
1.1 KiB
Python

#!/usr/bin/env python3
import sys
from pathlib import Path
line: int = 12
def write_binary(content: str) -> str:
text = ""
for i, byte in enumerate(content):
if i % line == 0:
text += "\t"
text += f"0x{byte:02x}, "
if (i + 1) % line == 0:
text += "\n"
text += "0x00\n"
return text
def main() -> int:
# check arguments
if len(sys.argv) < 2 or len(sys.argv) > 3:
print("glsl2c.py <shader_file> [output_c_file]")
return 1
src = Path(sys.argv[1])
if not src.suffix.endswith((".glsl", ".frag", ".vert")):
print(f"file error: cannot convert {src.suffix} to .c file")
return 1
dst = Path(sys.argv[2]) if len(sys.argv) == 3 else src.with_suffix(".c")
# variable name
varname = f"{src.stem}_{src.suffix[1:]}".upper()
# read binary
content = src.read_bytes()
with open(dst, "w") as f:
f.write(f"unsigned char {varname}[] = {{\n{write_binary(content)}}};\n")
f.write(f"unsigned int {varname}_LEN = {len(content)};\n")
return 0
if __name__ == "__main__":
sys.exit(main())