fix(test_vec): add some text for each test functions

This commit is contained in:
2025-03-12 21:32:57 +01:00
committed by Loïc GUEZO
parent e10f9d8e75
commit c7f09fdfea
2 changed files with 67 additions and 24 deletions

View File

@@ -14,191 +14,234 @@ void printVector4(const Vec4* v) {
}
// --- Tests Vec3 ---
void addVector3_test() {
printf("Running addVector3_test...\n");
Vec3 a = {1, 2, 3};
Vec3 b = {4, 5, 6};
Vec3* r = vec3Add(&a, &b);
printVector3(r);
assert(r->x == 5 && r->y == 7 && r->z == 9);
vec3Free(r);
printf("Finished addVector3_test!\n\n");
}
void subVector3_test() {
printf("Running subVector3_test...\n");
Vec3 a = {5, 6, 7};
Vec3 b = {1, 2, 3};
Vec3* r = vec3Sub(&a, &b);
printVector3(r);
assert(r->x == 4 && r->y == 4 && r->z == 4);
vec3Free(r);
printf("Finished subVector3_test!\n\n");
}
void scaleVector3_test() {
printf("Running scaleVector3_test...\n");
Vec3 a = {1, 2, 3};
Vec3* r = vec3Scale(&a, 2);
printVector3(r);
assert(r->x == 2 && r->y == 4 && r->z == 6);
vec3Free(r);
printf("Finished scaleVector3_test!\n\n");
}
void dotVector3_test() {
printf("Running dotVector3_test...\n");
Vec3 a = {1, 2, 3};
Vec3 b = {4, 5, 6};
float result = vec3Dot(&a, &b);
printf("Dot product: %f\n", result);
assert(result == 32);
printf("Finished dotVector3_test!\n\n");
}
void lenVector3_test() {
printf("Running lenVector3_test...\n");
Vec3 a = {1, 2, 2};
float result = vec3Len(&a);
printf("Length: %f\n", result);
assert(fabs(result - 3) < 0.0001f);
printf("Finished lenVector3_test!\n\n");
}
void normVector3_test() {
printf("Running normVector3_test...\n");
Vec3 a = {3, 4, 0};
Vec3* r = vec3Norm(&a);
printVector3(r);
assert(fabs(r->x - 0.6f) < 0.0001f);
assert(fabs(r->y - 0.8f) < 0.0001f);
vec3Free(r);
printf("Finished normVector3_test!\n\n");
}
void lerpVector3_test() {
printf("Running lerpVector3_test...\n");
Vec3 a = {0, 0, 0};
Vec3 b = {10, 10, 10};
Vec3* r = vec3Lerp(&a, &b, 0.5f);
printVector3(r);
assert(r->x == 5 && r->y == 5 && r->z == 5);
vec3Free(r);
printf("Finished lerpVector3_test!\n\n");
}
void anglVector3_test() {
printf("Running anglVector3_test...\n");
Vec3 a = {1, 0, 0};
Vec3 b = {0, 1, 0};
float result = vec3Angle(&a, &b);
printf("Angle: %f radians\n", result);
assert(fabs(result - (M_PI / 2)) < 0.0001f);
printf("Finished anglVector3_test!\n\n");
}
void projVector3_test() {
printf("Running projVector3_test...\n");
Vec3 a = {3, 4, 0};
Vec3 b = {1, 0, 0};
Vec3* r = vec3Proj(&a, &b);
printVector3(r);
assert(r->x == 3 && r->y == 0 && r->z == 0);
vec3Free(r);
printf("Finished projVector3_test!\n\n");
}
void reflVector3_test() {
printf("Running reflVector3_test...\n");
Vec3 v = {1, -1, 0};
Vec3 normal = {0, 1, 0};
Vec3* r = vec3Refl(&v, &normal);
printVector3(r);
assert(r->x == 1 && r->y == 1 && r->z == 0);
vec3Free(r);
printf("Finished reflVector3_test!\n\n");
}
void distVector3_test() {
printf("Running distVector3_test...\n");
Vec3 a = {1, 2, 3};
Vec3 b = {4, 5, 6};
float result = vec3Dist(&a, &b);
printf("Distance: %f\n", result);
assert(fabs(result - 5.1962f) < 0.0001f);
printf("Finished distVector3_test!\n\n");
}
// --- Tests Vec4 ---
void addVector4_test() {
printf("Running addVector4_test...\n");
Vec4 a = {1, 2, 3, 4};
Vec4 b = {4, 5, 6, 7};
Vec4* r = vec4Add(&a, &b);
printVector4(r);
assert(r->x == 5 && r->y == 7 && r->z == 9 && r->w == 11);
vec4Free(r);
printf("Finished addVector4_test!\n\n");
}
void subVector4_test() {
printf("Running subVector4_test...\n");
Vec4 a = {5, 6, 7, 8};
Vec4 b = {1, 2, 3, 4};
Vec4* r = vec4Sub(&a, &b);
printVector4(r);
assert(r->x == 4 && r->y == 4 && r->z == 4 && r->w == 4);
vec4Free(r);
printf("Finished subVector4_test!\n\n");
}
void scaleVector4_test() {
printf("Running scaleVector4_test...\n");
Vec4 a = {1, 2, 3, 4};
Vec4* r = vec4Scale(&a, 2);
printVector4(r);
assert(r->x == 2 && r->y == 4 && r->z == 6 && r->w == 8);
vec4Free(r);
printf("Finished scaleVector4_test!\n\n");
}
void dotVector4_test() {
printf("Running dotVector4_test...\n");
Vec4 a = {1, 2, 3, 4};
Vec4 b = {4, 5, 6, 7};
float result = vec4Dot(&a, &b);
printf("Dot product: %f\n", result);
assert(result == (1 * 4 + 2 * 5 + 3 * 6 + 4 * 7));
printf("Finished dotVector4_test!\n\n");
}
void lenVector4_test() {
printf("Running lenVector4_test...\n");
Vec4 a = {1, 2, 2, 1};
float result = vec4Len(&a);
printf("Length: %f\n", result);
assert(fabs(result - sqrtf(10)) < 0.0001f);
printf("Finished lenVector4_test!\n\n");
}
void normVector4_test() {
printf("Running normVector4_test...\n");
Vec4 a = {3, 4, 0, 0};
Vec4* r = vec4Norm(&a);
printVector4(r);
assert(fabs(r->x - (3.0f / 5.0f)) < 0.0001f);
assert(fabs(r->y - (4.0f / 5.0f)) < 0.0001f);
vec4Free(r);
printf("Finished normVector4_test!\n\n");
}
void lerpVector4_test() {
printf("Running lerpVector4_test...\n");
Vec4 a = {0, 0, 0, 0};
Vec4 b = {10, 10, 10, 10};
Vec4* r = vec4Lerp(&a, &b, 0.5f);
printVector4(r);
assert(r->x == 5 && r->y == 5 && r->z == 5 && r->w == 5);
vec4Free(r);
printf("Finished lerpVector4_test!\n\n");
}
void distVector4_test() {
printf("Running distVector4_test...\n");
Vec4 a = {1, 2, 3, 4};
Vec4 b = {4, 5, 6, 7};
float result = vec4Dist(&a, &b);
printf("Distance: %f\n", result);
assert(fabs(result - sqrtf(12)) < 0.0001f);
assert(fabs(result - sqrtf(36)) < 0.0001f);
printf("Finished distVector4_test!\n\n");
}
void anglVector4_test() {
printf("Running anglVector4_test...\n");
Vec4 a = {1, 0, 0, 0};
Vec4 b = {0, 1, 0, 0};
float result = vec4Angle(&a, &b);
printf("Angle: %f radians\n", result);
assert(fabs(result - (M_PI / 2)) < 0.0001f);
printf("Finished anglVector4_test!\n\n");
}
void projVector4_test() {
printf("Running projVector4_test...\n");
Vec4 a = {3, 4, 0, 0};
Vec4 b = {1, 0, 0, 0};
Vec4* r = vec4Proj(&a, &b);
printVector4(r);
assert(r->x == 3 && r->y == 0 && r->z == 0 && r->w == 0);
vec4Free(r);
printf("Finished projVector4_test!\n\n");
}
void reflVector4_test() {
printf("Running reflVector4_test...\n");
Vec4 v = {1, -1, 0, 0};
Vec4 normal = {0, 1, 0, 0};
Vec4* r = vec4Refl(&v, &normal);
printVector4(r);
assert(r->x == 1 && r->y == 1 && r->z == 0 && r->w == 0);
vec4Free(r);
printf("Finished reflVector4_test!\n\n");
}