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t3dsr/include/math/vector.h
2025-03-25 21:13:40 +01:00

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C

#ifndef VECTOR_H
#define VECTOR_H
#include "math/vector3.h"
#include "math/vector4.h"
/**
* @brief Converts a 4D vector to a 3D vector.
* @param v Pointer to the 4D vector.
* @return A pointer to a newly allocated 3D vector representing
* the first three components of the 4D vector (x, y, z).
* Returns NULL if the input vector is NULL or allocation fails.
*/
Vec3 Vec4ToVec3(Vec4 v);
/**
* @brief Converts a 3D vector to a 4D vector.
* @param v Pointer to the 3D vector.
* @return A pointer to a newly allocated 4D vector with the
* same x, y, and z components as the 3D vector and
* a default w component (1.0 for position, 0.0 for direction).
* Returns NULL if the input vector is NULL or allocation fails.
*/
Vec4 Vec3ToVec4(Vec3 v);
#endif // VECTOR_H