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26 lines
832 B
C
26 lines
832 B
C
#ifndef VECTOR_H
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#define VECTOR_H
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#include "math/vector3.h"
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#include "math/vector4.h"
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/**
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* @brief Converts a 4D vector to a 3D vector.
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* @param v Pointer to the 4D vector.
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* @return A pointer to a newly allocated 3D vector representing
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* the first three components of the 4D vector (x, y, z).
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* Returns NULL if the input vector is NULL or allocation fails.
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*/
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Vec3 Vec4ToVec3(Vec4 v);
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/**
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* @brief Converts a 3D vector to a 4D vector.
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* @param v Pointer to the 3D vector.
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* @return A pointer to a newly allocated 4D vector with the
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* same x, y, and z components as the 3D vector and
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* a default w component (1.0 for position, 0.0 for direction).
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* Returns NULL if the input vector is NULL or allocation fails.
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*/
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Vec4 Vec3ToVec4(Vec3 v);
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#endif // VECTOR_H
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